Download my resume (May 2019)

  1. As you Command, Media Design School
    • Tracked the plate with Syntheyes, layout the scene with assistant from animator.
    • Roto hockey players, walls at the back with help of 3D stabilization.
    • With the camera tracked I re-uv part of the arena model (wall specifically), projected plate on it and use that to recover glass reflection at the back with UV render and frameblend method.
    • Crowd generated with NukeX particle system. Created custom node with python to assist with bulk keying plates, details can be found here
    • Comped in CGI arena, crowd. Crowd reacts to CGI arena lighting.
  2. The Complete Job Search, Indeed AU
    • Use pointclouds to generate landscape geo.
    • Create cleanplate of the sea and cliff side below the bridge from reference footage.
    • Roto of car, bridge and its fence for cleanup.
    • Projection cleanup of orange road cones through out the shot.
    • Combination of 2D and 3D stabilization on car for tennis cleanup.
  3. Air New Zealand
    • Tracked and generated distortion map in Syntheyes.
    • Build scene geometry in Maya.
    • Roto of air hostess.
    • Cleanup marker with multiple projections.
    • Generate cleanplate for passengers removal.
  4. Troll Bridge
    • All the CG elements below has gone through a lens distortion with STMap.
    • Horse fine hair goes over uneven green suit and black rock later. Ended up roto out the main hair strands and combination of roto and keying parts the rest of the horse.
    • Due to the stone troll coming in between them, rock behind horse must be a separate matte even though horse is on top of it, . Done with combination of roto and keying to separate them. Shrink down the edge of rock considerably due to extreme depth of field, ended up generating my own edge.
    • Extended rock edge when green suit guy took out part of it which would shows up in the shot later.
    • Comp in background, fixed anti-aliased depth channel to generate DOF without artifacts.
    • Comp in sword FX elements with glow and Mica the troll. A pair of tooth were rendered and comp in separately as the original penetrated the lips.
    • Roto sword for grading.
    • Addictive keying for Cohen’s extreme beard details.
    • Combination of roto and keying on Cohen character in general, some mblur was generated in post.
    • Filled up a hole in Cohen’s beard with more beard so it doesn’t distract the audience.
  5. Bounce: Three Brand Film, Three Mobile
    • Tracked and generated distortion map in Syntheyes.
    • Build scene geometry in Maya.
    • Roto of front, mid, background elements and woman.
    • 3D stabilization of ceiling and lights replacement.
    • Cleanup original light wrap and replace with flickering light wrap.
  6. As you Command, Media Design School
    • Part of scene survey crew, took pictures/videos of the car. Tracked the footage and generated pointcloud to assist TD with building car geometry for object tracking.
    • Tracked the camera and object tracked the car in Syntheyes.
    • Also used GeoTracker from KeenTools to track the car in this shot.
    • Adjusted car animation (accelerate) after tracking. Layout the tracking data to line up car movement to X axis perfectly before doing so.
    • Removed tripod and original car after certain frame to replace with CGI. Use of 3D stabilization/projection while rotopainting out tripod/reconstructing flags that are obstructed.
    • Reconstructed car so that it accelerates faster and no tripod in its way. Uses multiple axis to parent shot camera to move with the car for projection.
    • Object tracked car handed to animator to animate a digital double.
    • Comp in digital double.
    • Modeled the flashlight.
    • Modeled/Rigged window blinds in the background.
    • Scene/Camera layout for the shot.
    • Communicate with TD for render layers requirements.
    • Denoise rendered elements.
    • Composite the shot.
    • Relight badges and faked shadow on one of the badges.
    • Custom gizmo for axis animation remapping.
    • Custom gizmo for flashlight rays that corresponds with animation.
    • Custom gizmo for smudges on lens.
    • Final grading in Davinci Resolve.